AI Insights · Timothy · October 2023
Top 5 School Games on iOS in Saudi Arabia Q3 2023
Explore the performance of the top 5 school-themed games on iOS in Saudi Arabia during Q3 2023, with insights on downloads, revenue, and active users.
In Q3 2023, the performance of the top 5 school-themed games on iOS in Saudi Arabia revealed interesting trends in downloads, revenue, and active users. Here, we break down the key metrics for each app, providing a snapshot of their market presence.
Bully: Anniversary Edition from Rockstar Games saw its weekly revenue fluctuate between approximately $400 and $700, peaking at $707 in late June. Downloads showed a modest upward trend towards the end of the quarter, reaching 89 in the last week of September. Active users initially declined but picked up towards the end of the quarter, recovering from 142 in late August to 203 by the end of September.
Teacher Simulator by Kwalee Ltd experienced a significant drop in weekly downloads, starting from 4.8K at the beginning of the quarter and dipping to 295 by late August, before rebounding to 3.6K in the last week of September. Revenue saw a similar pattern, with a peak of $65 in mid-July and a low of $16 in mid-September, closing the quarter at $43. Active users showed a downward trend initially but surged to 9.9K by the end of September.
My PlayHome School from PlayHome Software Ltd had a relatively stable but low revenue, peaking at $68 in late June and gradually decreasing to $15 by the end of September. The app did not record any downloads throughout the quarter.
Idle High School Tycoon by Kolibri Games GmbH had a varied performance in weekly revenue, starting at $111 in mid-August and declining to $5 by the end of September. Downloads followed a similar trend, with 1.3K in mid-August dropping to zero by mid-September. Active users decreased significantly from 1.3K in mid-August to 93 by the end of September.
Anime City 3D by Anton Ptitsyn experienced a steady decline in weekly downloads, starting at 204 in late June and dropping to 60 by the end of September. Revenue was sporadic, with a peak of $28 in late August and several weeks of zero revenue. Active users also declined, from 257 in late June to 121 by the end of September.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed insights, visit Sensor Tower.